Apple To Fix The iOS4 Death Grip
Lefties out there, it’s not you – Apple doesn’t have a bias against you – there’s actually a software issue that’s causing the much talked about iPhone 4 reception issues.
Clear observations of mobile signal strength and how they are affected by the placement of users’ hands are difficult to perform in part because there are multiple factors involved in receiving a mobile radio link, including outside interference and the conductivity or mass of different people’s hands.
Additionally, cellphones in general (and in particular the iPhone) have always only presented a very rough approximation of signal strength in the signal bar display, averaged over time. It appears that iOS 4, more so than previous iPhone software, presents a less accurate signal meter, showing less signal at times than an iPhone 3GS while still being able to achieve the same or better call quality.
This has led some to jump to the conclusion that the reception problems noted by some iPhone 4 users are the sign of a hardware design flaw related to its stainless steel band antenna design. Apple’s chief executive Steve Jobs stoked a whiplash of blogger frenzy when he reportedly responded that users “were holding it the wrong way,” blocking the signal with their hands.
However, the fact that problems observed in the iPhone 3GS are much more pronounced when the device is upgraded to iOS 4 indicate that there is also a software issue involved in the matter. iPhone 4 users can’t downgrade to earlier versions of the core software, making it impossible to compare its relative performance.
Apple engineers are apparently working on a fix to address a issue in iOS 4 related to radio frequency calibration of the baseband. There was a thread in the Apple Support Forum (until it was taken down), that referenced the issue is believed to occur when switching frequencies; because the lag is allegedly not calibrated correctly, it results in the device reporting “no service” rather than switching to the frequency with the best signal to noise ratio. This is significant since iOS 4 introduced some enhancements to how the baseband selects which frequencies to use, so it makes sense that the error may have crept into those changes. Additionally, this explains why iOS 4 has also caused similar problems for iPhone 3GS users.
The core software problem is likely augmented by hand placement, as Jobs noted in pointing out that holding the new phone (or any mobile device) in such a way that attenuates the signal should simply be avoided.
Yesterday, antenna design expert Spencer Webb posted his early appraisal of the situation, noting that the FCC mandates that cell phone antennas need to be positioned as far away from the user’s head as possible, effectively forcing antenna placement in the bottom of the phone, where it is most likely to be covered by the user’s hand.
Webb also noted that neither the regulatory tests performed by the FCC during its approval process, nor the antenna efficiency tests performed by the carrier (AT&T) during its own device requirements testing take into account how a user’s hand might play into the antenna design and the test results.
The bottom-mounted antenna design “evolved to meet [FCC] requirements,” Webb explained. “And efficient transmission and reception while being held by a human hand are simply not design requirements!”
Webb points out that Bluetooth headsets also suffer from attenuation when the phone is positioned in such a way that the user’s body absorbs too much of the signal. He assumed that the iPhone 4 design, which “moved the antenna action from the back of the phone to the sides,” will likely only improve things when the phone is “suspended magically in air,” but may actually make things worse when the phone is placed in the user’s pocket.
At the same time, Webb says he voted with his dollars to buy the new iPhone 4 anyway, adding, “sometimes an antenna that’s not great, but good enough, is good enough.”